This is my favourite stage of the process. It is always very satisfying to put everything together in the end. The HDRI maps made this a much easier process. Most of what I had to do was colour correct the dinosaur to fit the footage. Upon importing the render, most of the shadows were way too dark so had to be levelled out with the correct exposure.
I have read a few different sources talking about the blending of CG elements through camera characteristics. So I kept in mind matching; motion blur, sharpness, grain, lens distortion, lens flare and chromatic aberration.
"When we see, onscreen, an impossible event happening in ‘photorealistic’ CGI, we are invited into the fantasy that it has actually been recorded photographically, and thus has taken place in the real world. This performance of ‘photographicness’ (simulated motion blur, camera movement and so on) is as much a part of the illusory strategy as is the simulation of flesh and form on computer generated bodies." - Dan North, Performing IllusionThe main things I added were a very slight blur to de-sharpen the render, very subtle grain (the footage wasn't very grainy anyway) and motion blur (which rendered out of maya anyway)
What went well
I think that next time I do something like this, I will make sure to have more involvement with the ground interaction. I think this lack of presence has caused the effects to suffer a bit. I am proud of what I managed to do however and have got some good experience and practice.
I think that next time I do something like this, I will make sure to have more involvement with the ground interaction. I think this lack of presence has caused the effects to suffer a bit. I am proud of what I managed to do however and have got some good experience and practice.
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